Magnetizing the Cyclone

August 31st, 2011

Privateer Press’s plastic Heavy Warjack Kits come with all the pieces necessary to build one of several different heavy ‘jacks.  For Cygnar this means you can build an Ironclad, a Cyclone or a Defender.  But then you have left over parts and only one ‘jack.  Magnetizing the plastic kit allows you to swap arms and heads in and out, so while you still only get one heavy warjack at a time, you can change which ‘jack it is at any time.  For most warjacks this is a fairly straight forward process, you drill holes at each joint, insert magnets and you’re done.  The Cyclone presents a different problem, it has a large gatling gun slung under each forearm.  The problem becomes: where do you put the attaching magnets on the forearms such that they aren’t visible when the guns are not attached?  I’ve seen a couple different solutions to this problem and I’ve combined the best of both solutions into a one that works very well.

Here’s the complete Cyclone for reference:

Cyclone Front

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Getting Started: Tier 2

August 8th, 2011

Tier 1 gave us the tools to assemble and play a battlebox game. Now let’s dig deeper and head into my second Tier of getting started supplies.  Here we will dig more into the rules, fluff and painting aspects of WARMACHINE.

Tier 2

  • WARMACHINE Prime Mark II Book
  • Primer
  • Iron Kingdoms P3 Paint Box
  • Faction P3 Paint Box
  • Acrylic Paintbrushes
  • Brush Cleaner